Guitar Hero Turns 20 – The Plastic Guitar That Bridged the Gap Among Rock Fans
Marking two decades since Guitar Hero first launched in North America, offering players everywhere the tools to become rock legends. Not literally, but try telling that someone who has mastered Free Bird’s four-minute instrumental break before a packed living-room audience.
Created by the developers, the game gave players a guitar-shaped controller to follow coloured notes moving along the display synchronized to the music. Every sequence corresponded to specific notes, producing the feel of a genuine live show.
The studio previously experimented in the music genre before partnering with the publisher, which was acquired by Activision in 2006. Collaboratively, they established the groundwork for an unlikely billion-dollar series that had a remarkable influence for many musicians included, introducing classic groups to millions of gaming enthusiasts.
A former executive, former COO of Harmonix, remembers the early budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured cover versions.
“We rerecorded every song since the cost was so high,” he explains. “Even with the publishing rights alone, it was nearly impossible. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were pretty convinced the project would flop. But once the game became a hit, and record sales airtime increased, all artists desired to be in.”
He continues: “Among the remarkable aspects was how many mothers and fathers got in touch and thanked us for introducing their kids to the music they adored. It evolved into a multigenerational phenomenon.”
Classic Rock Finds a New Audience
Northern Irish blues-rock band the Answer included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers how the series revived classic rock back into vogue: “The game provided a bigger, new demographic. Generally such music was seen as music that was past it, but then when it was featured on the title and teenagers were finding it, abruptly it was cool. This validated the genre, and got rid of the outdated tag. It gave our catalog a new life.”
At that time, the band's first record remained unreleased stateside, meaning Guitar Hero served as a primary platform for exposure for the band during their a North American tour supporting AC/DC. “Their crew were playing the song during travel, and some of them knew us thanks to the game,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Influence
Rock’s biggest acts quickly took advantage of the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and related lore, visuals and rock’n’roll mythology. For example, the Aerosmith edition, it was said to have made the group greater revenue compared to their studio albums. It moved more than half a million units upon release, and sales of their songs rose significantly during an era as the industry was already collapsing.
Guitar Hero continues to inspire nimble-fingered fanaticism among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s the challenging track – a notoriously difficult anthem made popular by the game – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on the hardest setting, not to mention played at increased tempo while hitting every one of the thousands of cues. They claimed requiring months of practice of practice.
“The game offers a, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up actual weapons and go to war,” notes DragonForce guitarist the artist.
The band previously completed a profitable run when Through the Fire and Flames appeared in the third game, yet he explains it turned them into a household name. “I recall the record label calling to tell me that we were selling albums like crazy,” he says. “It exploded when we next toured, and we were playing just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game proved so vast that it has threatened to eclipsing everything else the band has done. Recently, the song featured in a trailer for a major film. “Previously I thought differently, but I’ve made peace with it,” he admits. “If you only hear a single track, that's fine – each person has their own path in music and I’m glad we played a role of people’s lives”.
Enduring Legacy of a Plastic Guitar
Top-tier promotion, be it for automobiles, clothes or games, extends beyond than selling something – it inspires a longing. Was the game able to tap into that? “That’s exactly what we were aiming to achieve,” he confirms. “That thrill of performing as a rock star on the stage. From day one, the co-founders believed humans have a natural urge to make music, and their goal was to leverage innovation to allow people to participate”.
The majority installments were released over a mere half-decade from 2005 to 2010, featuring spin-offs like the DJ version, complete with a spinning deck, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, aside from a brief comeback several years later.
Games like the fan project and newer releases have maintained the community active, with set to be a new product from the founders in development. A new studio has begun production on their first rhythm-based title. The initial creators are both involved as special advisers. Are gamers prepared to welcome another game following the classic?
“Our team believed such titles could be similar to sports games where you can update every year,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. It's entirely possible why it can’t continue for future fans.”